Cross-eyed
I’m a cross-eyed from copious amounts of work on my computer this weekend.
It took virtually all weekend, but I have finally got my DAZ setup where I want it. Plus, I managed to resolve a couple rendering quirks, like a wrong surface shader messing up some of my fancy skin textures, I organized my assets and materials so they actual make sense. I also figured out how to use morphs to change my base model so all my girls don’t look the same. Woop. Also? Look at her skin in the first image, how amazing is that? It’s one of the Elite textures that DAZ sells (Lana I think?). Beautiful, huh? I might have to invest in a few more because it really is stunning.
Wow, that was a whole bunch of techno-babble gobblity goo.
Anyway, once my set-up was where it should be, I was able to play around a bit last night. Nothing major. Mostly experimenting with posing and light. I have a long ways to go before I’m a master of this, but I was pleased with the results. I also have to invest in backgrounds. Or at the very least learn how to create my own backgrounds. A dark black background is nice and moody, but it doesn’t give one very much variety.
Realistic hair is also proving to be a challenge.
There are more images after the jump but there are more boobies and other girl parts so needless to say, NSFW.
The last one? Not so pleased. I just wanted to experiment with clothing, but I am finding that I don’t particularly care for them. Mostly because a lot of the clothes I have don’t really fit my morphs very well. Or rather, I am not 100% certain how to get them to fit better. Learning curve, I guess?








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